Ffxv What to Do After All Side Quest?

If you start the game with tutorials on, the story begins with a fellow and a pocket-size animal, who so communicates with him through his telephone. Here, you lot can look at paintings to learn more about the globe and practice combat mechanics before the game actually begins. This is recommended even for players familiar with the series, every bit Final Fantasy XV is a very dissimilar game from its predecessors. At that place are tutorials for combat, warping and MP, magic and resistances, and teamwork. These tutorials tin be accessed someday later on starting a new game, too.

Note: There are a lot of early on-game achievements that can be earned in this chapter. In that location will not be so many throughout afterwards capacity.

Prologue: The Tale of the Chosen King, Savior to the Star

The real story begins in a peppery hellish area in front of a large threat in a throne. Walk forward and see what happens hither, which and then leads to the first cutscenes. King Regis will say goodbye to Prince Noctis, who is heading out with his close acquaintances to meet his future helpmate, Lady Lunafreya.

Chapter 1: Departure

Note: Side quests are at the bottom of the page. These are optional, but finishing them rewards you with experience. In that location are also a few achievements related to side quests, with the last one requiring you to terminate at least 80 of them.

The auto has stopped working; hold cn_RT to push button information technology with the gang. At a nearby outpost, you'll meet Cid and his daughter Cindy, both mechanics. Once the car'south in the store, you'll be able to movement around and check the menus for the start time. If y'all accept whatever bonus weapons, you tin can now equip them to any graphic symbol. Outfits also bear on stats, and you may take some of those likewise.

Notation: If y'all have the Nixperience Ring, it is worth noting that it tin can be very useful if used properly. Experience earned is applied to the party when resting, and certain places can increase the amount granted by a maximum of 3x. If the Nixperience Band is worn, your feel will not be given to y'all when resting, allowing you to save it for later. It tin can likewise be used to starting time a Lv01-just run of the game. For reasons brought upwardly afterwards, equipping this on Noctis would be the best way to use this item.

When you devious too far from Cindy (or talk to her), she'll requite y'all a earth map. You tin can find a weapon vender standing outside his truck to the due south, which is also marked on the minimap. A barrel near him has some papers on it; these contribute to the Pursuit of Noesis achievement from the Majestic Pack DLC. This is (01/31) Almanac: Hammerhead . An air vent on the west side of the minimart has an Oracle Ascension Coin that you tin can option upwards. There'due south as well a Metallic Flake around the due north wall, and if y'all use the surrounding junk and tanks well-nigh it, yous can land on the roof of the small building west of the fleck to find another Oracle Rise Money. In that location'due south besides a Debased Coin in the set of parked cars in the northeast and another Metal Fleck in the southeast.

Takka in Takka's Pit Cease tin give you a valuable clamper of data on the surrounding area, and he can also feed you and give yous hunting quests. Y'all can have these now if you'd like to complete them. You can accept upwardly to ten hunting quests at once.

The Pauper Prince

The group has run out of Gil, this game'southward currency, and now you'll accept to find a way to earn more and then you tin can get on your style. Talk to Cindy and she'll understand that her male parent wants you to accept care of some creatures threatening Hammerhead. You lot'll obtain some AP to utilise on abilities, which y'all can utilise in the Ascension carte. Use them on whichever skill y'all decide to obtain starting time and you'll earn an accomplishment.

Cindy will skid yous some cash nether the hat that you lot're meant to use to stay the night. Don't head in just notwithstanding, as you'll want to do and so after earning some wages and experience. It may be a good thought to buy well-nigh four repair kits from the store for some bachelor side quests. When you're ready, run (hold cn_B or press cn_LSc) out toward the mark and attack the few depression-level enemies here. If you manage to hit an enemy from the back, y'all pull off a blindside link that deals extra damage. Pressing cn_X when told to do so will parry an assail that tin can exist parried; hitting the enemy afterward will also deal more damage.

You lot may also find the greenish meter on the left side of the screen. This increases during gainsay, and when filled to certain points, you tin can command your friends to perform special attacks. You lot can follow through with an attack of your own one time they're done to really dig into an enemy.

Wipe out the three sets of enemies to finish the quest. Cindy will call to tell you that someone named Dave has been missing for a while.

Notation: Resting at a army camp is complimentary of charge and will give you exactly the amount of experience you've obtained. However, it would be wise to stock this up with the Nixperience Ring if you lot have information technology and await until yous finish most of the chapter earlier resting at a identify that multiplies this past x2.

Hunter Becomes the Hunted

Dave is supposedly inside the wooden shack merely a few hundred feet away, but you lot'll only find some papers leading to his next big hunt. Sabertusks, the focus of his hunt, will attack you lot immediately after reading his papers. Find another shack a bit further away and kill more sabertusks and then Dave can reveal himself to you safely. He's got a sprained ankle and would appreciate it if you finished killing the beast he'southward after for him.

The Mutant Marauder

The brute Dave is hunting is a dualhorn. Ignis will advise setting upward camp for the night then you can prepare for the battle; if you agree with him, travel to a nearby haven and sleep. At Merrioth Oasis, you tin find 3 deposits of elemental power around the military camp. If you brand a new spell using the Elemancy card, yous'll earn another achievement. Another goes for if you equip a new spell or weapon in your fourth, empty weapon slot. Using a spell gives yous a third easy achievement.

If you meet more than sabertusks most the haven, try to detect a identify up above you to warp to; warping to places like this assistance yous regain health and MP faster, but it too gives you an early accomplishment. There are hundreds of other opportunities for this, so don't stress out virtually doing it now.

Set a camp at the haven and option a meal to consume with bonuses that you'd like to have. Check your AP in the Rising menu to see if you tin option upward whatsoever more skills before heading out to fight the dualhorn. Impale it and return to Cindy and the Regalia so you lot tin proceed on your fashion. If you'd like, military camp again after killing this enemy to see if your friends' own skills of Survival, Cooking, and Photography have levelled upward. If and so, you lot'll earn fifty-fifty more achievements. Another is rewarded for levelling up Noctis's line-fishing, but this hasn't been available yet.

Photo Rookie

Improved photography level for the first time.

Photo Rookie

1 guide Offline Game Mode Single Player Main Storyline Level

When yous render to Hammerhead, consider buying some new nutrient for Ignis to acquire near, and perhaps some auto parts/music from the minimart for the road.

The Errand Prince

Cindy volition ask you to evangelize something to the motel near Longwythe Tiptop for her; agree (as she'll reveal the package is already in the trunk) and and so consider taking the Regalia for a bulldoze yourself once Ignis gives you the opportunity. Driving information technology gives yous all the same another achievement.

You may hear someone calling for help on the way to Longwythe Tiptop. This gives you lot your first side quest. Run into the lower sections of this page for data.

Now that you lot've (peradventure) driven around in the car for a while, you could ask Ignis to drive you all to Longwythe Peak for you. Inside the Crow's Nest Diner is an arcade game that you can play, which costs only 10 Gil. The corporeality of gold treasure icons y'all receive impacts the concrete reward y'all become upon leaving the game, and in quitting the game you'll earn another accomplishment.

Experience complimentary to have function in the other side quests and hunting quests at the lesser of the page for rewards, experience, and other valuable resource before continuing. When you feel like information technology, talk to the motel manager near delivering the package. A black canis familiaris, Umbra, volition appear to take a message from Noctis to his fiancée. A new side quest will open up correct next to you lot, should y'all decide to have function in information technology. See Gone Hunting beneath for more details.

A stranger will say some strange things and toss y'all an Intricate Money every bit you lot approach the ferry docks at Galdin Quay. Caput to the docks to ostend that there is no ferry here.

A Gentleman's Agreement

Dino Ghiranze, a reporter, would similar a favor from you, but it's more than of a blackmail. He'll offer to not tell the public yous're here (and the prince) if you assemble some gemstones for him. Upon finding the area on the map that he shows you, you lot'll find a massive brute taking a nap. Slowly hunker-walk in forepart of it and reach the garnet on its right side. Walk effectually it the way same fashion you lot did before until it wakes upward, causing it to fly away. Afterwards giving Dino the garnet, enquire him almost boarding the ferry. You lot get a free 2.0 experience rest, and then yous should read the note below on how to become every bit much of it as possible.

Notation: Before telling Dino y'all're ready to ready sail, y'all may want to consider taking office in as much of this chapter's side content as you can to build up more experience. Recollect besides that side quests in blue lettering are tied to an achievement - you need to complete at least eighty of those overall. Just make sure none of your party members are equipped with the Nixperience Band so yous actually obtain the experience.

Ill Tidings

Subsequently hearing some bad news, the gang will desire to reach a point of interest to confirm or deny the validity of what they've learned. After fighting some enemies, you'll reach a hilltop where you lot'll be able to run into Insomnia. After seeing for yourself, Noctis volition telephone call a align, who will wish to meet him in Hammerhead.

Afterwards Affiliate 1

At present that this much of the story has been completed, information technology'south recommended that you watch the Final Fantasy Xv: Brotherhood anime (nearly an hour full, five episodes each on YouTube) and the Concluding Fantasy XV: Kingsglaive movie, if you'd similar to be fully enlightened of the story.

Side Content

Chapter 1 Side Content
Entry Blazon Entry Proper name Entry Location
Cosmogony The Hexatheon On a table most the stairs leading to the southern docks.
Almanac Hammerhead On some barrels near the weapon vendor at Hammerhead.
Almanac Prairie Outpost On a modest wooden cart south of the item vendor at the Prairie Outpost.
Almanac Longwythe Peak On the footing near a minor abased building.
Almanac Galdin Quay Near Aldare's shop - the one at the first of the docks.
Almanac Keycatrich Trench In the ruins of a building.
Almanac Balouve Mines On the yellow pipes at the mines' parking spot. Climb on them from the dungeon entrance.
Almanac Crestholm Channels On a table near the blockade.
Almanac Angelgard At the ferry dock's end.
Chronicles Entry 3: New Friends On some boxes exterior of the building by the weapon vendor at the Prairie Outpost.
Chronicles Entry 4: Partners At the parking spot for the Regalia on a small bench.

Tour Quest: Rise and Shine and Run

Resting at Lachyrte Haven past Galdin Quay will prompt Gladiolus to inquire yous to exercise some training in the morn. This volition be a simple run along the beach. It doesn't matter how well yous perform, but if you'd like to win, clothing the Majestic Raiments (No Jacket) to permit for infinite running. Warping forrard also helps a lot.

Bout Quest: The Hallowed Hill of Hammerhead

If y'all rest at Palmaugh Haven, eastward of Hammerhead, Prompto volition ask you to come with him to help with something in the morn. Do so and follow him to the hills just a bit to the due west. To go a nice ending for this quest, choose the dialogue options related to "hike", "Oh, y'know", and "grandpa".

Tour Quest: Stirred, Not Shaken

Past resting at Cotisse Haven, north of Hammerhead, Ignis will ask you to help him melt breakfast in the morning. Oblige and cn_LSl cn_LSr stir the pot to make sure the food doesn't become bad. This rewards you with a nice 20AP.

Side Quest: Scraps of Mystery I

Some scraps of newspaper left by a stranger named Sylvester atomic number 82 to some pieces of his treasure map. Ane such piece can be institute at the Longwythe Rest Area. Look on the wooden walkway exterior of the cabin. The piece yous're looking for will be at a treasure spot near the Balouve Mines.

Side Quest: Scraps of Mystery 2

Across from the weapon vendor at the Prairie Outpost is a small, wooden cart. A chip of paper is on its lower tray. The map piece you're looking for is within the Keycatrich Ruins and is behind a ruined wall. It'll be around the northern edges of the ruins and will exist on a cart similar to the flake of paper yous used to find it.

Side Quest: Scraps of Mystery Iii

Check the in a higher place map on where to start this quest and look for a small wooden shack by a water tank. A scrap of paper volition be on the ground outside the shack, and it leads to the Three Valleys. Check above the "h" on the map for some metal debris and pick up the map piece close by.

Note: The side quest Scraps of Mystery Iv is too difficult at this point in the game; you'll have to come back for it afterward.

Side Quest: Scraps of Mystery V

Head over to the infinite on the map n of the "The" in The Three Valleys and south of the yellow road above information technology to find a ruined building. In the rubble is a scrap of paper that leads to a portion of a map. This piece tin can be found at the location given to yous from the scrap, but it would also be worth your time to explore effectually the shadowed area of the map for some other haven and a parking spot. To find the map slice, look on summit of a big rock that's about ever in sunlight. Information technology's kind of in the centre of the search area.

Side Quest: Gone Hunting

A letter within the bundle from the main story is supposed to go to a hunter from Meldacio. This hunter is coincidentally Dave, the human y'all rescued earlier. Dave is here to deliver the (canis familiaris) tags of dead hunters to their loved ones, and this alphabetic character hints at more tags located nearby. Talk to the tipster at the diner for the location of these tags, and then become out and detect the tag, which volition exist protected by some low-level sabertusks.

Upon returning the tag to Dave, he will tell you that yous should make an attempt to collect whatsoever dog tags left behind by a fallen hunter, lest their retentiveness exist forgotten.

Side Quest: Dust to Grit

Dave tin can be constitute at the Prairie Outpost and would like your help finding more dog tags. You may notice some anak, anak calf's, and daggerquills surrounding the tag. If you're around Lv08, these enemies should provide some handy experience. The tag will be on the ground near a rusted-down car. Take it dorsum to Dave when you can.

Side Quest: Kitty Catering

After progressing enough through the story to terminate The Errand Prince, you may notice a cat lying on the docks leading to Galdin Quay's resort surface area. The cat is only hungry; go to the angling spot and pull upward a trevally (if you don't already accept 1), then bring it to the cat. He won't be happy with an uncooked fish, so talk to the chef at the resort's restaurant.

The chef, Coctura, will be happy to brand a dish for the true cat, but she's run out of fish. Bring another to her, then have the nutrient to the cat. The little guy will swallow it upwards and you'll get a fair amount of experience for such a elementary task.

Side Quest: Search and Rescue

This quest is available later on finishing The Mutant Marauder, a main story quest.

A man may call out to yous from the intersection westward of Cotisse Oasis; await in the middle of the area around some rocks for a blonde man sitting downwardly. He'south been injured badly and could employ a potion. If you take one, you'll be able to heal him and finish the quest.

Side Quest: Conceal, Don't Feel

This quest is available afterwards finishing A Cry for Help, a side quest.

This injured human is near the Three Valleys parking spot, inside a wooden building with a white structure outside of it. Give him an antidote to help him on his manner.

Side Quest: A Weep for Help

This quest is available afterwards finishing The Errand Prince, a main story quest.

A man is stuck in a ruined building a bit northeast of the intersection northwest of Hammerhead. He'south been injured badly and could use a potion. If you have one, you'll be able to heal him and terminate the quest.

Side Quest: Tired of Running

This quest is available subsequently finishing A Cry for Assistance, a side quest.

Another injured hunter is hiding between some shipping containers. To find him, reach the intersection northwest from the Three Valleys parking spot. He needs a potion to become better.

Side Quest: Highway Helper

A human being and his green automobile are stuck on the highway (the green road) leading from Hammerhead to the roadblock. The car is betwixt the offset two clay roads leading off of the highway. Give him a repair kit from Hammerhead so he tin can fix his motorcar.

Side Quest: Broken-down

A homo and his motorcar are parked along the road between the Longwythe Residuum area and the fork in the road n of Saulhend Pass. Give him a repair kit so he can fix his automobile.

Side Quest: Unlucky Commuter

A man and his green car are stuck on the yellowish road under the word "Summit" of Longwythe Peak. You'll want to give him a repair kit, which you tin buy at Hammerhead, so he can fix his car.

Hunting Quest: Howling Current of air of Hunger

Target: seven Sabertusks

These targets are a bit n of Hammerhead and their lower levels make them an easy first pick for whatever aspiring hunters. It shouldn't take besides long to take these enemies out, fifty-fifty if you lot attempt to do this before your first story-based battles.

Hunting Quest: Varmints of the Wastelands

Target: v Mesmenir

A Mesmenir is a equus caballus-like daemon with a long horn and spikes all over its torso. These have far more health than sabertusks do and the pack of five may testify challenging for those who haven't levelled up very much notwithstanding. Make expert employ of the team commands using the meter on the left side of the screen and remember to dodge attacks if you see 1 coming.

Hunting Quest: Gorgers in the Dust

Target: 3 Flexitusks

Flexitusks are tougher sabertusks and, fifty-fifty though there are just three, are a neat threat at depression levels. Information technology's entirely possible to defeat them at Lv01 past making great use of the team skills, so if y'all're at a depression level such as that, make sure you do that.

Hunting Quest: Raindrops in the Night

Target: 1 Jumbo Flan

Despite being a tougher enemy than a standard flan, this jumbo flan may really prove to exist an easier fight since there's merely one enemy you have to worry about. Employ fire magic to bargain heavy impairment to it and don't forget to apply your team commands.

Hunting Quest: Mineside Mischief Makers

Target: 7 Goblins

Goblins won't appear until night, so use the haven north upwardly the dirt road to wait until nightfall before coming to slay them. Goblins are honestly very pathetic enemies and grant merely 1EXP, as that'south all they're actually worth.

Hunting Quest: The Hunter-Slaying Herd

Target: 2 Maganir, 4 Mesmenir

Maganir are stronger mesmenir, and you've likely seen a mesmenir before accepting this quest. Maganir hit hard, simply they don't hit frequently; focus on the mesmenir and get them out of the way so yous and the gang tin hone in on the ii tougher foes.

Hunting Quest: Squash the Squirmers

Target: 5 Flan

Flan don't appear until nighttime. Consider resting somewhere until nightfall, and then driving closer to where the flan volition appear. Flan are unusually powerful for their appearance, especially if you lot're at a lower level than it (Lv14). Definitely consider using burn down magic, as that has a stiff effect on them.

Hunting Quest: Cranky Crustaceans

Target: 3 Shieldshears

Shieldshears are similar the other crab enemies, except their claws are more designed to protect themselves. These are definitely powerful enemies that you shouldn't assume are easy to defeat, just like rubyshears. Try to pack some useful healing items in case yous arrive a compression.

Hunting Quest: Peace to the Beach

Target: 3 Rubyshears

Rubyshears are simple crab enemies that can actually dig half of your wellness away in one striking if you're even around Lv10. Consider all of your options when fighting these iii crabs, and endeavour to focus on one at a time so you lot can start on completely removing enemies from the battle.

Hunting Quest: The Gourmands of Vannath

Target: three Sharkspears

For being a tougher variant of the rubyspear, these sharkspears are actually very manageable in their fix of iii. They don't take most as much wellness as it appears they do, and so it may not accept long for you to defeat these iii if you lot're around Lv10.

Hunting Quest: Stealers of Lives

Target: 7 Glamhoth

Glamhoth are small, goblin-like daemon that appear in packs at dark. At the low levels of being in Chapter 1, you lot may find this quest very difficult to pull off - if you enter a disquisitional state or some other party member is fully removed from combat, don't exist afraid to run away. This will bring y'all/that party member dorsum to life, but information technology will stop the battle. Simply return to combat for another shot at killing these goblins.

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